Good art, but I refuse to believe it was made with vibes only. Like, something about the way it looks... there HAD to have been a drawing tablet and software involved.
Good art, but I refuse to believe it was made with vibes only. Like, something about the way it looks... there HAD to have been a drawing tablet and software involved.
oh god
kinito is real
It's a like a real friend.
Erm, actually, humans are meant to have five fingers, not four 🤓☝️
Clearly you haven't seen the human evolution documentary called The Simpsons
Nice comic! Although the last panel has me wondering; are the glimrings' rings attached to their back, completely separate, or something in between?
The rings are actually a part of them, a lot like a tail. They're connected along a fourth dimension, which can make the connections look a bit unusual sometimes.
Aw, it's a shame it's now over, it was really exciting when a new edition came out! But I'm glad I could be a part of it beforehand. Good luck on whatever you decide to do next, Shoko!
Ty!! We'll see what the future has in store for us (≧▽≦)
Interesting character concept. If I may ask, what does the character do that would require them to harden all this blood?
He’s an assassin in a world of superhumans.
I live for this series
Very unique style, I love it!
Holy CRUD! He has a CRACK in his goggles! This is NOT an individual you want to be messing with!
Edgy and broken
I'm really enjoying this concept! In order to address your issues then I think there should be a moving line that tells the player what vowel to press at what time (kind of like FNF). While this does make it so the player no longer has to work out for themselves where a vowel is included in a word, it would allow each level to be charted (again, FNF style) so that problem vowels (e.g. s(y)ringe) could be skipped altogether. Or what if the player got a bonus for locating and playing the problem vowels themselves? A lot to think about with this one, but that doesn't stop it from being an incredibly creative concept!
"I think there should be a moving line that tells the player what vowel to press at what time (kind of like FNF)." That's exactly what I thought, but I didn't put it in the artwork for some reason.
Anyway, your ideas sound lovely, even the one that solves the problem with English songs being in the hypothetical game. :)
Character designer, worldbuilder, and creator of weird little creatures.
England, UK
Joined on 5/24/22